Roblox Wiki Udim2
Construct a new udim2 given the coordinates of the two datatypeudim representing each axis.
Roblox wiki udim2. Smoothly moves a gui to a new datatypeudim2 position in the specified time using the specified enumeasingdirectioneasingdirection and enumeasingstyleeasingstyle. Udim2new is for moving gui. These are used to figure out where exactly the udims position is. Scale is a number between 00 and 10 that is a percentage of the parent objects size.
A udim consists of a scale and an offset. It will not play if another tween is acting on the guiobject and the override parameter is false. For use it you need to said wich frame youll move or sizeudim2new use fourth value one for the position of x for the scale the second is for the x too but for the offset the third is for the y scale and finally the fourth is for the y but for the offset xscale xoffset yscale yoffset. In lua userdata is data that cannot be described in any of the other basic lua types.
Gui origin udim2 guis have the origin of udim2new0000 where the size and positions have scales and offsets of 0 on both axes. This function will return whether the tween will play. The difference between a udim and udim2 is that a udim2 represents a two dimensional plane with x and y coordinates while a udim only accounts for one coordinate. This origin is located in the top left corner of the parent element.
Udim2fromscale number xscale number yscale. Data typesbasic lua typesnil boolean number string function. Udim stands for universal dimension and uses 2 coordinates.